English 箭头
Podcast Cover

[Noclip Game of the Year Awards: Part Two – Category Champions and Hidden Gems]-[Noclip's Games of 2025 - Episode 2: The Category Awards (1/2)]

Noclip Crewcast · C1 · 2026-01-17

Game
Or study on the web version

📋 Summary

Navigating the Noclip Game of the Year Awards: Part Two

In the second installment of their 2025 Game of the Year podcast, the Noclip crew—Danny, Jeremy, Frank, and Jesse—delved into a series of fun, highly specific, and often hilarious award categories. Rather than focusing solely on "best-in-class" titles, the discussion centered on personal connections to games, the idea of "friend-slop" (highly addictive co-op experiences), and the concept of "economic viability" in gaming.

The "Most [Host] Game" Awards

One of the podcast's highlights was the crew deciding which games best represented their individual tastes:

  • Most Jeremy Game: The team chose Ooh, citing its lack of "fat" in design and its appeal to Jeremy's sensibilities as a game designer. For a game Jeremy should play more, they suggested ENA Dream BBQ, noting its chaotic, multi-media art style.
  • Most Frank Game: Unsurprisingly, Dance Dance Revolution (DDR) took the crown, reflecting Frank's deep-seated "Japan time" lifestyle. They encouraged him to dive into Consume Me for its focus on self-care and mental health.
  • Most Danny Game: The crew selected The Seance of Blake Manor, a game Danny identified with deeply. They challenged him to try Angeline Era, noting that its cultural texture and nostalgic exploration of classic games would resonate with him.
  • Most Jesse Game: Blueprints was the winner, reflecting Jesse's penchant for brainy, mechanically driven titles. For a game to expand his horizons, they suggested Formless Star.

Ambition, Value, and "Friend-Slop"

The discussion then pivoted to broader industry awards, where the crew debated the definition of ambition and value:

  • Most Ambitious: Consume Me took the prize. The crew was struck by the sheer amount of work, UI variety, and sincerity packed into a project developed by a tiny team.
  • Best Value: Look Outside was crowned the winner. The crew praised the developer for taking their initial success and reinvesting it to expand the game, making it an incredible value at $9.99.
  • Best Friend-Slop Game: Peak was the winner. While the term "friend-slop" sounds derogatory, the crew used it as high praise for games that are inherently fun to play with friends, even if they aren't the most mechanically complex. Peak stood out for having surprisingly novel climbing mechanics.

Couch Games and Franchise Excellence

  • Best Couch Game: Lego Party won this category, with the crew highlighting its utility as a multi-generational gathering space—a rare game that is actually fun to play with both children and non-gamers in a living room setting.
  • Best Franchise Game: Donkey Kong Bonanza was the clear choice, with the team jokingly debating the "Diddy's Con Quest" naming controversy and praising the game as the best entry in the franchise in over 30 years.

Addictive Loops and Novel Mechanics

  • Most Addictive: Sektori won for its ability to induce a "flow state" that feels like a "fresh cigarette" for the brain, complete with flashy lights and music that keeps the player glued to the screen.
  • Best Novel Mechanic: Baby Steps took the win for its unique, visceral approach to walking—a mechanic that requires such intense focus that it changes the way the player views their own toes and balance.

Final Thoughts and The "Give It A Go" Spirit

The podcast concluded with the "Give It A Go" award, which went to Keep Driving, a game the crew felt was an "unknown quantity" that rewards players who are willing to lean into its weird, unique systems. They also gave an honorary nod to Cape Hideous, a 2024 release that the crew collectively felt was a "Lynchian" masterpiece that deserved recognition for its confident, dreamlike execution.

By the end of the session, the crew had established a roadmap for upcoming "Let's Play" content on their Patreon, promising that they would each spend an hour with the games they were assigned, ensuring that these hidden gems get the spotlight they deserve.

🎯Key Sentences

1
I'm fueled up and ready.
2
That sounds horrific.
3
What's the point of the game at that point?
4
I think he likes getting into shit about that stuff.
5
It is so well put together.
Expand All

📝Key Phrases

1
fueled up
2
sleep in
3
on Japan time
4
unplugging from it
5
search out
Expand All

📖 Transcript

🎵 🎵
Hello friends and welcome to episode 262 and episode 2 of our game of the year podcast spectacular.
If you are listening to this and you have not listened to yesterday's podcast press pause, go back if you want to know what the top 10 are, because I'm about to spoil them in a second.
Um, but we're back.
The whole crew is here.
We got a full crew and to talk about the games that we want to give, I guess.

ListenLeap Brings You Into Real Context Learning

🎨 Interesting Content
🌍 Real Materials
📱 Listen Anytime
Or study on the web version