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[The Art of Co-op Survival: A Deep Dive into Abiotic Factor with Deepfield]-[Abiotic Factor with Geoff "Zag" Keene and Henry Feltham]

The AIAS Game Maker’s Notebook · B2 · 2026-02-02

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📋 Summary

Crafting Co-op Excellence: Insights from Deepfield

In this episode of The Game Maker’s Notebook, host Corey May sits down with Jeff “Zag” Keen and Henry Feltham, the creative minds behind Deepfield and the hit survival game Abiotic Factor. The conversation traverses their unique professional backstories, the philosophy behind their collaborative process, and the specific design choices that turned Abiotic Factor into a standout success in a crowded genre.

The Roots of Collaboration

Both Zag and Henry share a history of navigating the volatile landscape of the game industry, having crossed paths at Rocketworks before the Dunedin studio dissolved. This shared experience forged a bond of mutual respect that serves as the foundation for their current studio, Deepfield. Zag, who began his journey level designing in Unreal and developing games like Unfortunate Spaceman, emphasizes that his company is built on the strength of these personal relationships. "I don't see how I could produce without being friends with everyone," Zag notes, highlighting that for him, professional trust is inseparable from genuine friendship.

The "Vibe" and Design Philosophy

One of the most compelling aspects of the discussion is the duo's focus on "vibe"—a term they use to describe the atmosphere and mood of their games. Zag admits that he is not a fan of traditional survival games, often finding them repetitive and lacking in substance. To differentiate Abiotic Factor, they intentionally inverted common genre tropes:

  • Setting: Moving the action indoors to a science facility rather than a sprawling, procedurally generated wilderness.
  • Character Archetype: Emphasizing "brains over brawn," where players feel frail and intellectually challenged rather than like unstoppable power fantasies.
  • Narrative Integration: Treating the story as a mechanism for discovery, inspired by the "less is more" approach found in titles like Dark Souls.

The Power of Early Access

Both developers credit the success of Abiotic Factor to their rigorous use of Early Access. Rather than viewing it as a way to chase community trends, they utilized it as a feedback loop to validate their design decisions. Zag explains that they had a clear plan, but the community's input helped them "permeate" that plan. They were particularly disciplined about maintaining a consistent update cadence, which kept the player base engaged and provided the necessary data to refine the game's mechanics, such as their contentious decision-making process regarding firearms. They acknowledge that while players often ask for more powerful weapons, maintaining the game's sense of vulnerability is what ultimately makes the experience rewarding.

Balancing Comedy and Horror

Henry and Zag discuss the delicate balance of tone within Abiotic Factor. They aimed for a "serious" survival scenario that is nonetheless punctuated by moments of absurdity. Henry notes that comedy and darkness are not opposites but are often two sides of the same human response to terror. By keeping the world grounded in a specific, slightly "fucked up" scientific bureaucracy, they allow players to find humor in the situation without undermining the genuine tension of the gameplay.

Looking Forward

As the studio looks toward its next project, the pair reflects on the stability they have achieved. They describe Deepfield not just as a creative collective, but as a "well-oiled machine" that prioritizes sustainable development. For Zag and Henry, the ultimate success isn't just the sales figures—it's the moments where they hear about players connecting with their game, such as families bonding over a playthrough. Their journey from humble beginnings to a stable, respected studio serves as an inspirational blueprint for indie developers who seek to build games that value atmosphere, narrative, and, most importantly, the joy of working together.

🎯Key Sentences

1
I'll just dive right in.
2
I'm so here for it.
3
We've seen a lot of projects go off the rails.
4
I think you're onto a good thing when the game is telling you what it wants to be.
5
That's my mark.
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📝Key Phrases

1
do our own thing
2
hit it off
3
by circumstance
4
at the heart of
5
rinse and repeat
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📖 Transcript

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