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[Noclip Podcast Episode 228: Games, Geopolitics, and Game Design Philosophy]-[The Precinct, Deliver at All Costs, Formless Star]

Noclip Crewcast · C1 · 2025-05-23

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📋 Summary

Navigating the Indie Landscape: A Dive into Recent Game Releases and Design Philosophy

In episode 228 of the Noclip Podcast, the team gathers to discuss a variety of recent gaming experiences, ranging from isometric police simulators to deeply emotional indie titles. The conversation moves fluidly from lighthearted banter about food and weekend activities to a serious exploration of game design and the cultural impact of interactive media.

Isometric Simulations: The Precinct and Deliver At All Costs

Frank and Danny delve into two isometric car-based games: The Precinct and Deliver At All Costs. Frank describes The Precinct as a "cheeky" cop simulator that captures the gritty, cynical tone of The Wire, where "shit rolls downhill." Despite its serious premise, the game allows for chaotic, self-aware fun, featuring satisfying shooting mechanics and an isometric perspective that feels like a modern, more accessible take on L.A. Noire without the tedious puzzle-solving.

Danny explores Deliver At All Costs, a physics-heavy sandbox game set in a 1950s noir-inspired world. He highlights the game’s commitment to destruction, noting that "everything is fucking destructible," from brick walls to Ferris wheels. The game’s slapstick nature—transporting a live, angry marlin or driving a haunted car into a volcano—contrasts with its unique aesthetic, which Danny feels gives the game a distinct sense of place.

Sincerity and Tenderness in Indie Gaming: Formless Star

Jeremy introduces Formless Star by Splendid Land, a game he praises for its "sincere sense of tenderness." Unlike games that rely on irony or constant "winks and nudges," Formless Star focuses on the wonder of cataloging weird creatures on a procedurally generated planet. Jeremy notes that the game’s true ending is "one of the most beautiful sincere endings" he has encountered, emphasizing that the game’s power lies in its atmosphere and emotional resonance rather than traditional mechanics.

Strategic Depth: Riff Riff and To A T

Jesse shares his thoughts on Riff Riff, a tower defense game that eschews the typical grid-based structure for a more strategic, free-form design. He appreciates the game’s "juicy" UI and its ability to offer tactical depth without becoming overly punishing. Similarly, Danny discusses the upcoming game To A T by Keita Takahashi’s studio, UVULA. The game, which features a character living with the physical limitation of being "T-posed," is described as a heartfelt exploration of navigating a world not built for everyone. Danny finds the game’s ability to find "childlike wonder" in mundane tasks like brushing teeth to be both "sad and beautiful."

The Spoiler Zone: Outer Wilds - Echoes of the Eye

In a dedicated spoiler segment, Jeremy and the team analyze the Outer Wilds expansion, Echoes of the Eye. Jeremy describes the expansion as a "mind-shreddingly brilliant" sleight of hand, where secrets are hidden in plain sight. He highlights the horror elements and the "haunted house" atmosphere, noting how the expansion forces players to internalize knowledge organically. The team marvels at how the game manages to transform its world through time-gated events, maintaining the base game’s sense of discovery and freedom.

Cult Classics: Robot Alchemic Drive

Rounding out the gaming discussion, Frank brings up Robot Alchemic Drive (RAD), a 2002 mech game that he describes as "deranged" and "enchanting." Unlike typical mech games, the player controls a child on the ground who in turn pilots the robot. This perspective shift, combined with "the worst slash best anime voice acting," creates a unique experience that Frank believes deserves more recognition as a cult classic.

Closing Reflections

Throughout the episode, the team touches on broader topics, including the complexities of working with charities like AbleGamers, the cathartic role games like Journey and Final Fantasy VII play in the grieving process, and the excitement surrounding the growth of the "Noclip Crew" channel. The podcast concludes with a sense of optimism for the future of their production slate, reinforcing their commitment to documenting the history and artistry of video games.

🎯Key Sentences

1
I'm not sure if I'm in love with the story.
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That's a strong statement.
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📝Key Phrases

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sausage factory
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be down to try
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get me one of those
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wildest dreams would come true
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wielded my power
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📖 Transcript

Hello folks and welcome to episode 228 of the Noclip Podcast. It's a crew cast. The whole sausage factory is here in effect.
Jesse Grosha, how do you like your sausages?
How do you like them?
Sauerkraut, mustard. Yeah, some jalapenos if they have it on a nice sesame seed bun.
Wow, amazing. The hamburger hot dog bun.
you you're like you're like the why why not both little girl exactly of taco bell fame no have you had taco bell chicken nuggets yet frank no but i'd be down to try them i i like anything taco del paso sorry old el paso beautiful yes that's that's oh the only tacos i had in ireland for the first you know 10 20 years of my life were old el paso hard shell tacos just like the the Mexicans wanted Jeremy what's your favorite Mexican food uh my favorite Mexican food is probably choice bitch probably an enchilada maybe a chimichanga although I do I am also a fan of the the El Paso marketing technique

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