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[Noclip Podcast Episode 243: PAX Highlights, Retro Gaming Nostalgia, and Future Indie Gems]-[PAX West, Caput Mortum, The Rest of 2025's Games]

Noclip Crewcast · C1 · 2025-09-05

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📋 Summary

PAX 2024: A Return to Form and Unexpected Adventures

The episode opens with a candid discussion about the recent Penny Arcade Expo (PAX) in Seattle, which the hosts describe as a significant return to normalcy post-pandemic. Frank, despite battling a post-convention illness—jokingly referred to as the "PAX pox"—shared his enthusiasm for the event's vibrant atmosphere. A major highlight for the team was the enduring legacy of Steel Battalion, a game that maintains a dedicated following and a physical presence at PAX. The hosts marveled at the "psychopaths" (in the most respectful way) who facilitate the Steel Battalion LAN room, noting how the game's unique, high-stakes save system—where failing to eject your pilot can result in permanent profile deletion—adds an unparalleled layer of "dread" and tension that modern gaming often lacks.

Beyond the convention floor, the team touched upon the culture of "W Place," a global pixel-art collaboration project. They observed that while some areas are filled with meaningful community art and cultural expressions, others are predictably chaotic, noting the bizarre prevalence of Balatro fan art—specifically "sexy clown" imagery—which Frank jokingly attributed to the internet's inherent weirdness.

Deep Dives into Indie and Retro Titles

The hosts provided detailed impressions of several games, balancing the excitement for new releases with a deep appreciation for retro classics:

  • Valor Mortis: This first-person Souls-like set during the Napoleonic Wars left a strong impression. The hosts praised its "grotesque" visual style and unique audio design, where dialogue shifts across stereo channels to create a disorienting, supernatural effect. They noted that despite the difficulty of making first-person melee combat feel satisfying, Valor Mortis succeeds by incorporating tight parry windows and well-designed enemy encounters.

  • Ambrosia Sky: Described as "PowerWash Simulator meets Metroid Prime," this game focuses on systemic puzzle-solving within a deep-space disaster setting. The hosts were particularly taken by its "Aeon Flux-looking" key art and the satisfying mechanics of using a cleaning gun to navigate goop-filled environments.

  • Starseeker (Astroneer Expeditions): The team discussed their encounter with the developers from System Era. While it shares the art style of Astroneer, Starseeker is a distinct, systemic-heavy experience designed for four-player co-op. The hosts were impressed by the game's technical ambition, noting the "marching cube deformation" tech that allows for complex terraforming and emergent gameplay moments.

  • Caput Mortem: This alchemy-themed horror game was highlighted for its deliberately "terrible" and unorthodox control scheme, where triggers are used for camera movement. The hosts argued that this intentional friction makes the game genuinely terrifying, as the player feels like they are "driving a car on icy roads" while being hunted by monsters.

  • Mega Man X Collection: Frank shared his journey of revisiting the Mega Man X series. He emphasized how his childhood perception of these games as "too hard" has shifted into deep admiration for their "tight and precise" controls, phenomenal soundtracks, and the strategic depth of boss-order weaknesses.

Industry Reflections and Future Outlook

The episode concludes with a broader look at the gaming industry's volatility. Reflecting on the MachineGames documentary series, the hosts discussed the "tumultuous time" studios often face, from canceled projects to publisher restructuring. They posited that ambitious games often necessitate a high degree of instability, and that the industry is perhaps "even more of a clusterfuck than Hollywood." Despite this, they remain optimistic about the future, looking forward to upcoming titles like Borderlands 4, The Outer Worlds 2, and the highly anticipated Terminator: 2D - No Fate. The hosts also expressed a collective desire to see more "cool shit" funded by those with the means to support diverse, mid-scale projects rather than just massive, status-quo-chasing live-service games.

🎯Key Sentences

1
You never know.
2
Math is hard.
3
You crazy kids.
4
I was blown away.
5
It felt like such a quick thing.
Expand All

📝Key Phrases

1
roll a J
2
skimping out on
3
gingerly
4
canary in the coal mine
5
ahead of the curve
Expand All

📖 Transcript

Thank you.
Hello friends and welcome to episode 243 of the Noclip podcast.
It's a crewcast, but the J's are down.
You're down a J, Jeremy Jane.
Yeah, I rolled a J to replace Jesse, to smoke one down in his honor and to replace him as an honorary J.
That's really good.

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