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[Noclip Podcast Episode 261: 2025 Game of the Year Deliberations]-[Noclip's Games of 2025 - Episode 1: Picking Our Top Ten]

Noclip Crewcast · C1 · 2026-01-16

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📋 Summary

Noclip's 2025 Game of the Year: A Collaborative Selection

In episode 261 of the Noclip podcast, the team—Danny, Jeremy, Jesse, and Frank—gathered for a marathon session to determine their top video games of 2025. Despite a slight delay caused by personal circumstances, the group engaged in a deep dive into the industry's standout titles, ultimately selecting an "11-game top 10" list that reflects their diverse tastes, from high-octane shooters to introspective narrative experiences.

The Selection Process and Philosophy

Throughout the discussion, the hosts emphasized their desire to reward games that pushed boundaries, whether through innovative mechanics, unique artistic directions, or deep narrative resonance. They consciously moved away from traditional "top 10" lists, opting instead to build a consensus that honors both commercial successes and avant-garde, artistic projects. The team also navigated the complexities of covering games they personally worked on, such as Ark Raiders, by maintaining transparency and acknowledging their involvement as a "shill zone" exception, which allowed them to include it alongside other celebrated titles.

Key Highlights and Debates

The Power of Atmosphere and Narrative

Several titles were lauded for their ability to transport players. The Seance of Blake Manor was highlighted for its brilliant mystery gameplay and its profound connection to Irish history and culture. Similarly, Despilote was celebrated as an "interactive museum exhibit" that captures the specific cultural fervor of Ecuador during the 2002 World Cup, demonstrating how a minimalist, dithered aesthetic can effectively allow a player's imagination to fill in the blanks.

Mechanical Mastery and Flow

Games that prioritized "feel" and mechanical depth dominated much of the conversation. White Knuckle was praised for its novel climbing mechanics, which demand a high level of physical and tactile mastery. The team also spoke highly of Ooo, a platformer described as "perfect" and "elegant" due to its stripped-back design, where only two mechanics are used to create infinite puzzle possibilities.

Narrative Ambition and Human Experience

Titles like Consume Me and And Roger were recognized for tackling heavy themes. Consume Me was noted for its "profound" mechanical expression of adolescent stress and the destructive nature of over-optimization, while And Roger was lauded for its heartbreaking, honest portrayal of Alzheimer’s disease, providing a perspective that resonated deeply with the hosts.

The Final Top 11

The final selection is a diverse "melange" of games that defined the year for the Noclip team:

  • The Seance of Blake Manor
  • Death Stranding 2
  • Ark Raiders (The "Shill Zone" special)
  • Claire Obscure: Expedition 33
  • White Knuckle
  • Despilote
  • Consume Me
  • Kingdom Come: Deliverance 2
  • Angeline Era
  • Donkey Kong Bonanza
  • Absalom

The discussion serves as a testament to the team's commitment to finding joy in video games, whether through the high-stakes extraction gameplay of Ark Raiders, the chaotic fun of Rematch, or the simple, serotonin-boosting joy of Once Upon a Katamari. As the hosts concluded, while the list is officially a "top 10," the inclusion of an 11th title reflects the sheer quality of games released in 2025, ensuring that no standout experience was left behind.

🎯Key Sentences

1
Got the first one right.
2
Let's see if I manage to do it for the rest of these pods.
3
I had to head home a little bit early because of a family issue, I guess.
4
I'm officially old.
5
That's good shit.
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📝Key Phrases

1
late to the party
2
threw everything out of whack
3
pulling it together
4
force feed
5
in memoriam
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📖 Transcript

Thank you.
Hello, friends, and welcome to episode 261 of the Noclip podcast.
It's game of the year week here on Noclip.
Over on Noclip 2, we've been posting videos of our own personal favorite games of 2025.
There we go.
There we go.

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