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Welcome to Stuff You Should Know, a production of I Heart Radio.
Hey and welcome to the podcast.
I'm Josh and there's Chuck and Jerry's here too.
And this is Stuff You Should Know, the in way over our heads edition.
The help of parents understand what their child is doing in their room all day edition.
I hope so, but I suspect that more than just parents are going to listen to this.
And I've never been more nervous about what a group of eight-year-olds thinks of me.
Right. And I am right now.
Because I know too much about Minecraft, like I can go way too deep in it, but I also feel very clearly I don't know enough to not get hate mail for misspeaking.
Yeah. I would maybe not dig too deep on this one because the deeper you go, the more you risk.
Oh yeah. It's being mad.
For sure, but one of the key things about Minecraft is like, it's nothing but rabbit holes.
You look up one thing and all of a sudden that leads to 10 other things and those 10 other things lead to 20 other things each.
And it's so fascinating how complex and complicated this whole thing is, especially when you understand the actual mechanics of how these worlds are built, how they originate, how simple it is.
It's just, I love it. I love Minecraft a lot.
If I didn't get addicted to things that I like, I would probably start playing Minecraft, but I know that that would ruin my life.
Well, I'm glad you're addicted to podcasting with me.
I totally, I mean, I can't get enough of it.
Yeah, I mean, if that wasn't clear, all that that we just said, like this is officially a COA, like this will be a broad overview of a very, very, very dense game that neither one of us plays.
We're going to get stuff wrong.
We're not going to dive into things you want us to dive into.
So just email. It's like, I can't believe you didn't mention blank.
Just say that. And thanks to Ruby, we got a little help since some questions last night that I guess will pepper in it if they apply.
For sure. Yeah, there was a few things that I just couldn't nail down and I was like, all that Ruby knows this and sure enough she did.
Yeah, well, maybe. I mean, she doesn't really play anymore.
She played. I'm kind of glad about this.
Minecraft is a wonderful game and we'll go over the benefits of it because there are many compared to most video games.
But it's also a game and we'll go over the pitfalls.
It's also a game that can really get under your skin as a kid and as an adult, I guess.
But it's not great if you're a kid and you have other things like schooling to do.
If you have a kid that's super, super, super, super into it and she never got that into it.
She really enjoyed it. But she's a kind of kid if like you take it away or if it goes away for a minute, she's like, what?
All right, I'll just do something else, which is good.
She's not going to give you the satisfaction of punishment.
Maybe? I don't know. Honestly, I think she just forgets.
Oh, cool. Because she was all into the Roblox game, which is a whole other kind of game.
And like really into it and as a punishment for something, we wiped it off our iPad along with everything else except for music.
Like, were you yelling when you did it?
No. But we just cleaned the iPad free of everything except for podcast and music.
And it's like the next day she was like, oh, all right, whatever.
That reminds me. Do you remember Dr.
Katz, the 90s cartoon with the Squiggly lines?
Of course it loves cats.
And Dom Arrera was a regular on that.
Here is a bit. Yeah, he is great.
He was talking about how Katz just never give you the satisfaction of like no matter what you do to him, they're not going to let on that you've bothered them.
So like he gave the example of throwing a cat through the air.
And the cat would be like, thanks, my man.
I wanted to go this way anyway.
Well, maybe so into cats too.
So maybe that's it. Yeah, for sure.
But she says she's part cat.
There you go. I think that's what it is.
Maybe so. That's fine. Yeah, for sure.
So I think we should give a little bit of background on Minecraft for people who don't know what Minecraft is.
Surely, I mean, at the very least most people walking around know that it's a very, very, very popular video game, right?
Yeah, I mean, I think so.
And we'll get into the history.
But at its base, it is a, you know, if you look at it, it goes counter to a lot of like the way the way it got popular is just almost astounding in some ways.
Could it it goes counter to most video games these days, which try to make things very, very real looking.
And Minecraft is very blocky and pixelated and old school.
And it's sort of like an interactive Lego game.
It's called the sandbox game where you can just go around and and build things.
You mine things to craft with.
Yeah, I mean, that's the point.
And there's plenty of things to do.
Like it's not like there like nothing happens.
Yeah, sure. Like you can because there are so few rules because there's no real point to it.
There's not like a game that you like want to win or conquer or anything like that.
Like it's essentially up to the limits of your imagination.
What you do in this amazing blocky world.
Yeah. And despite those blocks, despite the fact that there there is no real plot, it is the best-selling PC game of all time.
Second to Tetris is the biggest video game in Tetris, by the way.
That's coming. We need to do.
That's got a great story to it.
Okay. So we need to do one of those.
But yeah, it's one of the all-time giants.
And it was created by not very good dude named Marcus with a K person of Sweden, aka Natch.
Yeah. And he was a coder from way back like he taught himself on a Commodore 128, which came out in 1985.
Not quite sure how old he was when he was working on it, but just suffice to say like that's, like you really had to understand code to code with one of those things, right?
So he was like a game developer, a coder from the outset essentially.
And he got a couple jobs at some of the big game companies in Sweden.
And he was working at one of them.
I think it was King.com when he was inspired to kind of create his own game.
And he was playing a game called Infinity Miner, right?
Am I saying that right? Yeah.
Like Infinity Miner, but without the Tea Part.
Yeah. Okay. And essentially you mine resources and you build stuff with these blocks that you mine.
It's a mining game essentially.
Sounds very familiar. And he's not like shy about saying like this was a copy, a spoof basically of Infinity Miner.
But it was also inspired by some other games like it one called Dwarf Fortress, which is really simple, but all of the characters involved in all of the non-player characters kind of have their own drive and decisions.
So a lot of random stuff can happen in there.
And then also roller coaster Tycoon where you could just build your own roller coasters.
So if you put all those three things together, you have kind of the rough outlines of Minecraft, which he really started releasing I think in 2009.
Yeah. And I, you know, I went down a 20-second rabbit hole of, because once I looked up in Finna Miner and I was like, wait a minute, did he just like literally kind of steal that game?
And that is a rabbit hole that I was loath to go down because I found myself on Reddit.
And it's just like, it's very contentious of people who are like, yeah, he totally stole that game and ripped it off.
And people are like, no, he didn't.
He was inspired by it. So I'm not waiting into that argument.
You can make up your own mind about that.
Right. But yeah, however, however it came out, he released it in 2009.
And people just dug on it very, very quickly.
I think that was the alpha version.
Yeah, the beta version.
Not like the main release.
No, the, and he was like, he just put the word out there and I think he actually started charging people $13 for just to play the alpha version.
But he was also getting off the feedback and like blogging about it and everything.
The whole thing was this side gig.
And but little by little, it kind of moved his main gig like, Alph to the side itself.
And then until it was like, I can actually support myself with Minecraft.
I'm quitting my day job.
Yeah, which finally in 2010, he founded the company Swedish for Gadget.
It's Mojang, M.O.J. and G almost a G.
With a couple of co-workers name.
And here's where I don't know whether to say Jacob or Jacob.
It's, it's not Jacob or Jacob is Jacob.
It's Pepeoma. No, it really is Jacob.
What was wrong with Pepeoma?
I didn't read that email closely enough.
It's Pepeoma. Oh, and I knew that and I heard you saying it.
But I was just like, I guess he knows something.
I don't know because that was such a wild stab.
I just figured you were ahead of me.
You just found it so enchanting.
Anyway, you said