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[The Evolution of Strategy: A Conversation with Manuel Reiner on Anno 117: Pax Romana]-[History of the Anno series with Creative Director Manuel Reinher]

The AIAS Game Maker’s Notebook · B2 · 2026-01-26

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📋 Summary

The Evolution of Strategy: A Conversation with Manuel Reiner on Anno 117: Pax Romana

In a recent episode of The Game Maker's Notebook, host Trent Custers sat down with Manuel Reiner, the Creative Director at Ubisoft Mainz, to discuss his journey in the gaming industry and the development of the latest installment in the beloved city-builder series, Anno 117: Pax Romana.

From Modder to Creative Director

Reiner’s path into the industry is a classic success story of passion meeting opportunity. He describes his early years as a "Game Boy kid" who struck a deal with his parents to trade TV time for gaming. His professional entry began not through formal education, but through the "hardcore modding scene." Reiner notes that his work on a World War I mod for Battlefield was the catalyst that eventually landed him a role at EA Phenomic. Reflecting on his transition from modding to professional development, Reiner emphasizes that he always viewed game development as a "playground" where those who are "hungry" for opportunities can thrive.

The Anno Formula and the "Diagonal" Challenge

Reiner has been a cornerstone of the Anno franchise for over 12 years, contributing to titles like Anno 2205 and the critically acclaimed Anno 1800. A major focal point of the discussion was the technical and design hurdle of implementing "diagonal placement" in Anno 117. While fans had requested the ability to place buildings on a diagonal grid for years, Reiner explained that this was a "huge undertaking" that required significant changes to the game's underlying spline system and spatial balancing. He noted that previous attempts in earlier titles failed because they couldn't reconcile the new grid freedom with the core "Anno DNA" of space management.

Researching the Pax Romana

When discussing the setting of Anno 117, Reiner highlighted the importance of historical inspiration without the burden of strict replication. By selecting the Pax Romana—the longest period of peace in Roman history—the team found a unique narrative hook. Reiner shared an anecdote about finding a temple to the Egyptian goddess Isis during the construction of the Ubisoft Mainz office, illustrating how the Roman Empire was a melting pot of cultures. He emphasized that the team utilizes internal Ubisoft research resources to "cherry-pick" historical details, such as the consumption of "bird tongues" by the Roman elite, to add flavor to the game's production chains.

Accessibility and Narrative Depth

Despite being a "hardcore economic simulation," Reiner prides himself on how accessible the series has become. He pointed to new features like "permanent help" tooltips and the introduction of an "active pause" function, which allows players to manage city crises without the pressure of real-time stress. Furthermore, the team navigated the sensitive subject of slavery in the Roman era by placing it within the "narrative layer" rather than gamifying it as a resource, ensuring the game remains respectful while acknowledging the historical reality.

The Role of a Creative Director

Reiner concluded by demystifying the role of a Creative Director. He admitted that he initially felt like an impostor because he didn't fit the "rockstar" image of someone who is a master orator or a pure game designer. Instead, he defined his blueprint as someone who builds a strong team—relying on experts in art, game design, and tech—and acts as a conductor for their collective vision. His advice to aspiring developers and new Anno players is simple: "Take your time," and enjoy the process of watching your city thrive.

🎯Key Sentences

1
Well, wonder no longer.
2
That's my first memory talking about games.
3
I've never heard of a parent striking a deal like that.
4
What ingenious, creative, out-of-the-box thinkers your parents were.
5
It's really, it's classic, isn't it?
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📝Key Phrases

1
set your brain alight
2
catalyst moment
3
out-of-the-box thinkers
4
get hooked on
5
get your foot in the door
Expand All

📖 Transcript

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