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[Noclip Podcast Episode 265: High Guard, Ace Combat 7, and the Ethics of Climbing]-[Highguard, Cairn, Ace Combat 7]

Noclip Crewcast · C1 · 2026-01-30

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📋 Summary

The 'High Guard' Marketing Nightmare and Gameplay Loop

The podcast dives into the controversial launch of High Guard, a 3v3 raid PvP shooter developed by Wild Light. The hosts discuss the game's "nightmare marketing story," noting that while the developers intended to "shadow drop" the game, Jeff Keighley’s intervention at The Game Awards backfired, leaving many with a poor first impression due to a "bad" trailer.

Gameplay-wise, the hosts describe High Guard as a complex, perhaps overly so, mix of mechanics. It is characterized as a "raid PvP shooter" where teams compete to destroy enemy generators while managing resources in a large, destructible environment. The hosts note a lack of "aesthetic cohesion," describing it as a mix of sci-fi and fantasy elements that feels like "Apex Legends, but you're riding a World of Warcraft mount." While some find the core mechanics interesting, the consensus is that the game suffers from a lack of identity, leading to a "disproportionate" amount of negative feedback on Steam.

Ace Combat 7: A Rewarding Arcade Experience

In stark contrast to the confusion surrounding High Guard, the hosts heap praise upon Ace Combat 7: Skies Unknown. Frank Howley shares his journey of finally playing the game after being hyped by the trailer for the upcoming Ace Combat 8. He describes the experience as "incredibly slick" and "thrilling," emphasizing the appeal of its "arcade-style" structure—no open-world bloat, just mission-based gameplay. He highlights the "rhythm" of dogfighting, where players must manage incoming missiles and fuel while navigating complex objectives. The game’s difficulty is compared to Dark Souls boss encounters, where the feeling of success upon completing a mission provides a massive sense of relief and accomplishment.

The Meditative Challenge of 'Cairn'

Finally, the team discusses Cairn, a new indie climbing game. Unlike the simplified climbing mechanics in games like Breath of the Wild, Cairn offers a "one-to-one simulation of rock climbing." The hosts praise its methodical, puzzle-like nature, where players must analyze handholds and footholds to manage leverage and stability. The game is described as "meditative" and "punishing," with a story that touches on the tension between "performance art" and the financial necessity of sponsorships. The hosts draw parallels to the documentary Free Solo, reflecting on the addictive nature of extreme sports and the personal cost of self-actualization.

Navigating the Creator-Art Divide

The episode concludes with a listener-submitted question regarding how to reconcile admiration for a game with the controversial public personas of its creators. The discussion touches on Jonathan Blow, acknowledging that while The Witness and Braid are "special" and "fantastic" puzzle games, the developer's public statements regarding politics and social issues make it difficult for many to support his work. The hosts emphasize that games are rarely the product of a single person and that players must decide for themselves where to draw the line, advocating for informed consumption rather than "boycotts" based solely on viral discourse.

🎯Key Sentences

1
I'm not quite sure.
2
just to give it a go one time, what would it be?
3
I would get at least bronze in that, I want to say.
4
20 to 30, let's make it happen.
5
I'm giving you a clue here.
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📝Key Phrases

1
cozy up
2
give it a go
3
on repeat
4
throw your weight around
5
up for debate
Expand All

📖 Transcript

Thank you.
Hello, friends.
Welcome to episode 265 of the Noclip podcast.
Is it the last podcast before the Winter Olympics kicks off?
I'm not quite sure.
I'm not that... I don't know what's going on with the Winter Olympics.

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