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[Dangerous Games: Exploring Supernatural Rituals and Urban Legends]-[Episode 701: Spooky Games That Will Ruin Your Actual Life Vol. 4]

Morbid · B2 · 2025-08-25

True crime
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📋 Summary

Dangerous Games: Exploring the World of Supernatural Rituals

In this episode of Morbid, hosts Ash and Elena dive into the chilling world of "spooky ass games" that blur the line between urban legend and dangerous ritual. Moving away from their usual true-crime focus, the hosts explore various paranormal games, emphasizing that these rituals are not just games, but potentially life-altering experiences that should be approached with extreme caution—or ideally, not at all.

The Allure and Risks of Supernatural Summoning

Throughout the episode, the hosts highlight how these rituals often involve sensory deprivation and specific environmental conditions to invite entities into one's personal space. Whether it is the "Is Anyone There?" game—which requires a blindfold, salt, and a sharp object—or the "White Kimono" game, the common thread is the element of risk. The hosts frequently remind listeners that "you open the door for somebody and like three other people walk through," suggesting that one cannot always control what kind of "supernatural baddie" or "demon from the netherworld" might accept the invitation.

Notable Rituals and Their Rules

  • Is Anyone There?: A ritual centered on patience and politeness, where the player is blindfolded and knocks on a door while holding salt and a knife. The hosts note that the "therapized" approach of saying, "If now is not a good time, I will wait until you're ready," is surprisingly grounded, though the lack of a "hard out" for ending the ritual makes it particularly unsettling.
  • The White Kimono Game: A one-player ritual performed after midnight. The player must chant an enigmatic phrase while lying on the floor. The goal is to summon a spirit; however, the hosts warn, "Do not tell her your name," and emphasize that if the spirit whispers in your ear, you are "done for."
  • Charlotte’s Web: A game involving a mirror, a toy, and two players. It centers on the spirit of a 15th-century child. The hosts stress the importance of being "nice" and "polite" because if you offend the entity, "she could destroy your house and she can destroy you."
  • The Picture Game: A group ritual involving a rope circle and a camera. The hosts describe this as a more "fun" but still "spooky" alternative to a Ouija board, though they warn that "if anyone playing the game starts to feel sick... do not look at that specific picture."

The Philosophy of the "Hard Out"

A recurring theme in the discussion is the desire for a "hard out." Ash and Elena express significant skepticism toward rituals that lack a clear, definitive way to end the session. They joke that they always search for a way to exit social situations, and this preference carries over to their paranormal interests. The ambiguity of these rituals—where an entity might decide to stick around despite a polite "goodbye"—is what truly scares them.

Conclusion: Curiosity vs. Consequence

Despite their fascination, both hosts emphasize that they do not recommend playing these games. They frame these discussions as a form of "spooky" entertainment rather than an endorsement. The episode serves as a reminder that while the supernatural can be intriguing, "you don't know what you're fucking with." As they conclude, the best approach is to keep it weird, but perhaps keep it safe by leaving these dangerous games to the stories and legends from which they originated.

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📝Key Phrases

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📖 Transcript

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