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[Noclip Podcast Episode 226: Gaming Industry Turmoil, Expedition 33, and the 'Shill Zone' Future]-[Clair Obscur: Expedition 33, Despelote, Skin Deep]

Noclip Crewcast · C1 · 2025-05-09

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📋 Summary

Navigating the Future of Games Media and Industry Trends

Episode 226 of the No Clip Podcast serves as a candid reflection on the current state of the video game industry. The crew—Jesse, Jeremy, and Frank—engage in a wide-ranging discussion that spans from personal travel anecdotes in Amsterdam to the serious, often grim realities of modern games coverage. A central theme throughout the episode is the "wholesale ransacking" of established outlets like Polygon and Giant Bomb, which has left the hosts frustrated and questioning the sustainability of traditional game journalism models.

The "Indie" Label and Funding Realities

One of the most compelling discussions revolves around the critical reception of games like Expedition 33. The hosts express irritation at online narratives that attempt to categorize successful games as "indie" miracles made by a handful of people, when in reality, these projects are often backed by significant funding from entities like Kepler Interactive or Tencent. The crew argues that the term "indie" has become functionally useless, suggesting that we should "balkanize the term into a thousand sub-labels" to better reflect the diverse reality of game production. They emphasize that talented developers deserve recognition for their work, regardless of funding sources, and that focusing on the "business side" often leads to "superficial narratives" that don't map onto the actual creative process.

Game Impressions: From Expedition 33 to Despelote

  • Expedition 33: The hosts are deeply impressed by the game’s "belle époque dystopian" art style and its confident, non-exposition-heavy narrative structure. The turn-based combat, featuring timed button presses and a satisfying parry mechanic, is praised for its strategic depth. Jeremy notes that the game succeeds by not forcing players into a traditional, tired "save the princess" loop, instead allowing them to piece together the world's mystery organically.
  • Despelote: Described as a "slice-of-life" narrative game set in Ecuador, Despelote is lauded for its authentic audio recording process—using the developer's own parents to capture real-time, non-scripted dialogue. The hosts draw parallels to the works of filmmakers like Ozu and Kiarostami, noting how the game manages to evoke the feeling of childhood wonder through "bespoke moments" rather than complex systemic bloat.
  • Skin Deep: This "slapstick immersive sim" from Blendo Games is highlighted for its humor. The hosts find the "cat-based" space piracy setting and the ability to throw objects or use soap to slide around enemies to be a refreshing departure from the typically "dark and oppressive" tone of the genre.

The "Shill Zone" and Media Sustainability

As they grapple with the "brain drain" in professional games journalism, the crew discusses their own future. They express a desire to carve a new path that avoids the pitfalls of traditional ad-driven models. Jeremy introduces the concept of the "Shill Zone," a self-aware approach to sponsored content where the hosts would embrace non-endemic partnerships (like "Skittles or Samsung") to fund their work, ensuring they can continue to highlight smaller, less-marketed games. They emphasize that the goal is to build a sustainable, transparent model that allows them to cover games they are truly passionate about, rather than chasing algorithmic trends.

Closing Thoughts

The episode concludes on a note of cautious optimism. While the "sludgy" nature of the internet and the decline of traditional outlets present significant challenges, the crew remains committed to their mission. Whether they are rebranding the "Noclip Crew" channel or planning their presence at Summer Game Fest and PAX West, they are focused on slow, steady growth. They invite listeners to support them via Patreon, not as a way to maintain the status quo, but to help them build a new space where they can continue to "slap their names all over the podcast" and explore the games that truly set their souls on fire.

🎯Key Sentences

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📝Key Phrases

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knock it out of the park
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punching below its weight
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going against the grain
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diminishing returns
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mileage may vary
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📖 Transcript

🎵 🎵 Thank you. Hello, friends, and welcome to episode 226 of the No Clip Podcast. It's a crew cast. The whole crew is here.
Jesse managed to make it all the way to Amsterdam and back.
He's here. We have a lot of fucking video games to talk about, demonetized on YouTube already for that F -bomb.
Let's go. Probably because last week we didn't have a crew cast. Last week we just had a fun little interview about Atomfall, which is a fun -ass video game.
It was a good interview.
Thank you, Jesse. jesse well produced jesse great job jesse you guys are great jeremy's here frank's here the whole thing's great too shebang frank is shaking his head he's like you left your country and you didn't go to japan i know i'm sorry i didn't even do one weed i was there i was in amsterdam i'm 420 i didn't do one narcotic wow i know what a loser it was great he didn't do anything did you not did you have sex with a prostitute at least i was there with my wife so i mean i'm gonna say no man did she have sex with a prostitute what do you guys do what happens in amsterdam stays days in Amsterdam

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