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[The Art of Naming: How 'Sell Me a Sasquatch' Became the Planet Money Game]-[BOARD GAMES 3: What’s in a name?]

Planet Money · B2 · 2026-01-22

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📋 Summary

The High Stakes of Game Branding

In the latest chapter of the Planet Money board game project, the team faces a daunting challenge: transitioning from a prototype rooted in the Nobel Prize-winning economics paper, The Market for Lemons, to a commercial product ready for the shelves of big-box retailers. Having successfully designed a game that transforms "asymmetric information" into a "spiral into joyful chaos," the team realizes that the game's success hinges on its branding. As game consultant Jamie Wolanski warns, "a good title or a bad title will absolutely sink a really great game."

The "Three Feet and Three Seconds" Rule

Consultant Jamie Wolanski introduces the team to the harsh realities of retail, where the goal is to capture the attention of millennial women—the primary household purchasers—within "three feet and three seconds." This specific timeframe is all the time a product has to pique a customer's curiosity before they walk past. This revelation forces the Planet Money team to abandon their "econ data brains" and embrace the "art of game selling," a process characterized by Exploding Kittens’ co-founder Alon Lee as "seeing what sticks."

The Evolution of the Theme

Initially, the team considers a car-themed game, but they are cautioned that car games are often "confusing and disappointing" in the retail aisle. Exploding Kittens presents three alternative themes:

  1. Misfit Mascots: Whimsical characters like "King Ketchup" and "Liverwurst Lad."
  2. Cryptids: A creature-collection game featuring magical beings like the Loch Ness Monster and the Kraken.
  3. Cats with Jobs: Feline versions of stock traders and car salesmen.

Ultimately, the team gravitates toward Sell Me a Sasquatch. The title resonates on a gut level, tapping into a "surgical nostalgia" for the 90s, reminiscent of shows like The X-Files or Unsolved Mysteries. It feels like a "home run" that aligns with current trends in Google search data and popular culture.

The International Dilemma

Progress hits a snag when the international team, led by Jory Hoste, points out that "Sasquatch" is not a universally understood term, particularly in Europe. Since international markets represent nearly 30% of their sales, the team briefly spirals into a "miserable" period of brainstorming alternatives, including "Sell Me Something Stupid," which they quickly reject as "gnarly" and off-brand.

A Final Decision

After weeks of struggling, the team reaches a breaking point. They realize that despite the international naming hurdles, Sell Me a Sasquatch is the only name that truly works. They decide to adopt a "sorry, Europe" strategy, planning for potentially different editions while sticking to their strongest creative vision. The episode concludes with a call to action: listeners are invited to submit their own creature ideas—ranging from local cryptids to economics-inspired monsters like "stagflation"—at planetmoneygame.com. Through this collaborative process, the team hopes to finalize the game in time for the 2026 retail window, proving that even in a world of complex economic theory, sometimes the best strategy is to trust your instincts and embrace the absurd.

🎯Key Sentences

1
Legend has it, there was a Canadian couple in the 1950s who liked to play this game called yacht.
2
But as far as I could tell, that is all the yacht involved in this game called yacht.
3
You try to make sets and pairs and whatnot.
4
Let's catch everyone up real quick.
5
The most critical thing at this point is naming it.
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📝Key Phrases

1
on the lookout for
2
mess up
3
at this point
4
the stakes get real
5
big leagues
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📖 Transcript

This is Planet Money from NPR.
Legend has it, there was a Canadian couple in the 1950s who liked to play this game called yacht.
They owned a yacht.
They play the game on their yacht.
But as far as I could tell, that is all the yacht involved in this game called yacht.
Yes.

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